Notification · debuts Book 3, Chapter 5 — “Vernon”
Porter Reward Rooms
Pick a case, 1–200 · one per crawler per line
Each line's porter car is a hidden reward room: knock, pick a suitcase number from 1 to 200, get what's inside: someone's actual luggage, a real prize, or a trap. One choice per crawler per line. Carl's case #1 hides an invisibility potion in the lingerie; Donut's case #8 is full of fire ants.
Related entries
- Reward Rooms (Notification)
- Pierre the Porter (Character)
- Literal Fire Ants (Creature)
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