Spell / Skill · debuts Book 3, Chapter 5 — “Vernon”
Find Traps
Carl’s warning sense · first activation
Carl's dormant Find Traps skill fires for the first time as he unzips Donut's suitcase: a blaring, never-before-seen notification: 'YOU SURE YOU WANNA DO THAT, BUCKO?' He doesn't recognize it in time. He will next time.
Related entries
- Carl (Character)
- Literal Fire Ants (Creature)
- Trap Modules (Spike / Alarm) (Item)
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