Notification · debuts Book 6, Chapter 27 — “The Key Hunt”

The Three Phases (Floor-8 Key Hunt)

Cascadia’s phase-two/three exit rules

Cascadia's announced structure for clearing Floor Eight. At phase two every squad is teleported to a starting room, picks a destination, and is locked to exactly six totems thereafter; their map marks a key 10–15 km away, to be retrieved within 48 hours, that opens only the stairwell beside their own starting area. At phase three, keyholders teleport back near their start to exit, while any keyless squad is dropped onto a keyholder's doorway to block them, free to murder them for the key. Multiple keyless squads can stack on one door, so crawler-on-crawler bloodshed is all but guaranteed unless every squad finds its own key.

Book 6 appearances

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