Lore · debuts Book 3, Chapter 15 — “The Abyss”

Ultima Corp Subspace Portals

The gateways that move the trains — and the hat that unlocks them

DungeonWerx Industrial subspace portals route the entire rail system, gated by conveyance type and by physical keys held outside the inventory. The portal Carl analyzes over the trainyard pit comes back as a one-way portal, gated by conveyance type and to key holders. Along the switching station, a separate "Station Repair" track routes damaged trains back to a station for repair, per Fire Brandy's instructions, while "Recycle" sends them elsewhere. Carl's analyze skill reveals the floor's escape secret: the dumb souvenir conductor hat handed out at the start is itself a valid key. Equip it, ride any train to the end of the line, and you pass through, landing, unfortunately, in a trainyard packed with thousands of zombies.

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