Notification · debuts Book 8, Chapter 2 — “Spin the Wheel”

Seven Heats

Floor 10 · the race format

The tenth floor's structure, briefed by Zev over the dungeon loudspeaker: seven heats of nine teams, 1,800 teams in all, crawlers split into parties of no more than four with solo crawlers merged into groups. Come in last and you die, along with your garage attendant. Vehicles and mounts are fully restored between heats while that attendant lives; a heat win buys three ordinary upgrades or one Golden, everyone gets a Golden after the fourth heat, and the audience picks the upgrade for whoever comes in second to last. Teams may attack each other but may not steal a vehicle, may not use movement spells on or into one, and must field a different driver every heat.

Book 8 appearances

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