Item · debuts Book 8, Chapter 80 — “The Grouping”
Hole-Punch Gun
Vehicle weapon · three shots per race
A vehicle-mounted gun borrowed from another crawler's rig for the final heat, good for three uses per race. It punched a large hole in any shield and held it open for three seconds. Carl warmed it up at the starting blocks and paired it with a potion-delivery shotgun, ordering Dr. Metcalf to fire hole punch first and potion second on the exact nanosecond the light turned green — which is how Team Sparkles' vine and GPS were killed through an active shield in one exchange. It recharged fast enough to be ready again within minutes, though by then Osvaldo had stripped the shield off his gnu and stacked the protection on himself instead.
Book 8 appearances
- Chapter 80 — Carl warmed up the three-times-a-race hole-punch gun beside the potion-delivery shotgun and set Dr. Metcalf's firing order for the green light: hole punch, then potion.
- Chapter 82 — The hole punch did its job on the green light and was recharged and ready again by the time Carl turned to Osvaldo, who had by then moved every shield onto himself.
Related entries
- Dr. Metcalf (Character)
- Fragmenting Potion Balls (Item)
- Team Sparkles (Character)
- Dwight (Creature)
- Bruna the Slaughter Gnu (Creature)
- Personal Energy Shields (Item)
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