⌖ Category · 70 entries
Places & Floors
Floors, safe rooms, venues and landmarks.
Book 1 — Dungeon Crawler Carl (9)
- Big Shot Chicken (Safe Room) — Second-floor safe room · fried chicken
- Floor Two — The second floor · cinderblock
- Kobold Fighting Pit (Boss Chamber) — Dog-pound arena · deafening metal music
- Safe Room (fast-food restaurant) — Rest · food · sleeping cubicles
- Stairwell to Floor 2 — The way down · boss-guarded
- The Blood Sultanate (Floor 9) — Royal succession · floor nine
- The Desperado Club — Faction venue · first hinted
- The World Dungeon — 18 levels · the arena
- Tutorial Guild — Safe zone · seeded floors 1–3
Book 2 — Carl's Doomsday Scenario (11)
- Club Vanquisher — The rival, stuffier members club
- Sheol (Floor 15) — The mysterious 15th floor
- Skyfowl Settlement — Medium Over-City town · eagle-folk
- The Desperado Club (Members Area) — Galaxy-wide speakeasy · one shared room across the floor
- The Desperado Club (Over City) — The members club, made real · “So fun it hurts”
- The Hunting Grounds (Floor 6) — Where tourists hunt crawlers
- The Krasue Nest — Meat-locker of hanging bodies · Featherfall’s corpse
- The One-Eyed Narwhal — Seedy skyfowl-town pub safe room · run by Fitz
- The Over City (Floor Three) — First urban floor · fake night sky
- The Over City Ruins — Monster ruins around the villages
- The Silk Road (Market) — Desperado Club marketplace
Book 3 — The Dungeon Anarchist's Cookbook (14)
- Larracos — Capital of the disputed lands · the prize
- Station & Repair Hub — The zombie trainyards behind the curtain · Yards A–E+
- Station 75 & the Downward Dog — The hobgoblin interdiction yard · a graveyard with a bar
- The Abyss — Station 436 · where the trains go to die
- The Desperado Casino — Wheel of Fortune · Tito · stairs to stranger places
- The Dismemberment Limited — Named maglev train · a rolling death-quest
- The Escape Velocity — Named train · the one that actually loops to the stairwells
- The Iron Tangle (Floor 4) — Fourth floor · a deliberately confusing rail maze
- The Nightmare Express — Black steam death-train · No. 666
- The Red Line — Stations 11–435 · one-way ascent
- The Royal Palace of Princess Donut — The team’s conjoined base
- The Undersea Security Trailer — Senegal Production Systems · host robot Mexx-6000
- The Yellow Line — Fishhook-shaped line · English graffiti
- Transfer Station #83 — First safe harbor on the Iron Tangle
Book 4 — The Gate of the Feral Gods (8)
- Hump Town — Dromedarian brothel city · Air Quadrant
- The Akula — The Water Quadrant castle · a sunken submarine
- The Fifth Floor ("The Bubbles") — Phase One of Four · 15-day clock
- The Lacuna — The in-between world of the bubbles
- The Necropolis of Anser — Bubble #543 · a tomb under a desert bowl
- The Nothing — The void-prison of banished gods & feral demons
- The Sandcastle (Land Quadrant) — The Mad Dune Mage’s fortress · guards the necropolis drain
- The Wasteland (Gnomish Dreadnaught) — The Air Quadrant castle · a flying junkyard
Book 5 — The Butcher's Masquerade (7)
- Alucarda — Lucia Mar’s conquered dryad town
- Fort Freedom (the Old River Palace) — The Confederacy’s stronghold · Signet’s birthright
- Point Mongo (Large Ursine Settlement) — Donut’s conquered river town
- The All-Tree — The floor-spanning tree that eats spells
- The Great Race (Floor Seven) — The shattered maze floor · a Prince Rupert’s drop
- The Security Checkpoint (Orbit) — The orbital screening before Odette’s show
- Zockau — The northern metropolis · the hunters’ city
Book 6 — The Eye of the Bedlam Bride (5)
- Pueblo de los Olvidados (the Corrupted Town) — A 'corrupted' Ghommid settlement · boss chamber
- The Eighth Floor — The Ghosts of Earth — A navigable replay of pre-collapse Earth
- The Mercenary Arcade — The merc training hall · spar to the death, regenerate
- The Mock Battle Arena — Saferoom deck-combat simulator
- The Penis Parade — Male strip club · the Guild of Suffering’s front door
Book 7 — This Inevitable Ruin (16)
- Castle of the Madness — architect houston's small stronghold
- Court of the Ascendency — twelfth-floor home for the NPCs
- Don't Come in Last — the tenth floor · vehicle race
- Fortress of Unyielding Power and Authority (FUPA) — the Posse stronghold · unchangeable name
- Larracos College of Magic — besieged 50th-level campus
- Map-Making & Calligrapher’s Guilds — hidden guilds in club vanquisher
- Naga Protectorate of the New Reformer — rishi’s rebranded naga state
- Plains of Larracos — the Floor Nine battlefield
- Princess Posse Base Camp — home territory · pie slice three
- Semeru Dwarf Transport Tunnels — car-sized dwarven digger highways
- Shanty Town — instant slum ringing Larracos
- Temple of The Dagda — larracos entrance to club vanquisher
- The King’s Point — Skull Empire’s pre-built castle
- The Nest — specialized synergy tower for next phase
- The Piccadilly Theater — hidden zarogoth generator site
- The Reaver Castle — shifting honeycomb fortress
⚠ UNOFFICIAL FAN INDEX — Dungeon Crawler Carl and its characters belong to
Matt Dinniman. This page is spoiler-sealed: nothing past its debut book appears here.
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